FITRIATI, Ita; I KADEK SUARTAMA; GHAZALI, Muhammad. Integration of Gamification and Adaptive Learning in Augmented Reality Applications to Improve Elementary School Students’ Mathematical Problem-Solving Creativity. Journal of Sustainable Educational Technology and Innovation, [S. l.], v. 1, n. 1, p. 47–55, 2025. DOI: 10.58723/jseti.v1i1.22. Disponível em: https://ejournal.aps-tpi.org/jseti/article/view/22. Acesso em: 13 mar. 2026.